Cabal Online
is a free-to-play, 3D massively-multiplayer online role-playing game (MMORPG), developed by South Korean company ESTsoft. Different versions of the game are available for specific countries or regions. Although Cabal Online is free-to-play, the game has a "Cash Shop" which allows players to purchase game enhancements and useful ingame items using real currency.
The game takes place in a mythical world known as Nevareth, which was destroyed by an evil entity known as the CABAL. Out of the survivors, seven "Masters" rose up, each wielding the abilities of the "Force Power". These masters taught the people, and Nevareth was rebuilt. Years later, the CABAL is plotting a return to power, and the characters of the game take up the role of heroes who battle the CABAL uprising and conspiracy.
The world of Cabal Online is split into different zones, namely maps and dungeons.Starting players will only be able to access three maps and one zone, the "Warp Gate", which provides walking access to all the three initial maps. As they progress into the game and gain character levels, they will gain access to new and more difficult maps, as well as dungeons, or instances. Each map has a different setting and weather; examples of these include deserts, forests, snow and ice maps and even a futuristic cityscape. Each map has its own unique set of non-playing characters, such as quest characters and shops, as well as many monsters to fight and gain experience and treasure from. Travelling from one map to another is done by either walking through the warp gate links or by using Premium GPS Warp to instantly warp into a specific map.
Cabal is consist of six different character classes namely:
Warrior class is the typical melee sword-user. They use Force to brutally enhance their physical abilities. They possess the highest innate vitality or Health value and their offensive skills are slow and powerful. Their equipment set is by default the highly-defensive Armour Set, metallic armours made of various materials and two-handed swords, either Great Swords or Daikatana. They possess many strengthening buff skills that can even further enhance their capabilities, including party-targeted buffs. Their primary attribute is Strength which enhances their physical attack value and their resistance.
Blader class is a fast sword-user melee class known for its enhanced dodging and accuracy, as well as the speed of its skills. They use Force to enhance both their dexterity and strength, giving them more flexibility than a Warrior. Unlike those, however, they do not possess party-enhancing strengthening skills whatsoever, instead having to rely on their individual strengths even when in a party, namely their damage output and critical hit rate. Their equipment includes by default the Martial Set, a lightweight kimono-like cloth which favours Defense Rate, or dodging, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.
Wizard and it is the basic magic-user. They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output, however they have one particular difference from melee classes, which is their area of effect, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies.
Force Archers are a variation of Wizards who prefer to manipulate rather than amplify Force. Because of this, their skills have a lesser area of effect in comparison to the Wizard's skills but, in contrast, their damage is more precise, more accurate and with a higher critical hit rate. They visualize and create a weapon in a way similar to the Force Shielder, which is the Astral Bow; this weapon enhances their accuracy and critical rate. They also possess the highest attack range of all classes, even higher than that of a Wizard. Uniquely to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's. Their skills have the fastest casting time of all, giving them a high damage per second value. Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced Battle Set and dual Crystals.
Force Shielders are one of the two classes who have learned to materialize Force into a real weapon. By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense. This class is the basic tank class which possesses the highest Defense of all classes and, when combined with its powerful damage-absorbing party skill, can effectively guard other party members from a high amount of damage. Force Shielders also possess a basic Healing skill, unlike all other classes save for the Force Archer. Their last skill is also one of the most critical damaging skills of all classes, making them both a good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic class. However, unlike the Force Blader who ultimately will have to develop both spheres to be able to use curses, the Force Shielder can truly specialize in only one area of expertise.
Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing several negative handicapping effects on their targets alongside damage itself. Because they evenly nurture all three of the main attributes, they are both the most flexible and most time-consuming class to develop. Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb. Their complexity in the use of curse skills makes them a class best for advanced players.
NATION WAR
Once a player has reached level 52 and completed the quest for choosing a Nation, during which they will select either the Capella or Procyon factions, a new event is enabled for the player. This event is the Nation War, which occurs multiple times each day and allows opposing nations to fight each other and gain war experience points that can then be converted to other types of points. Depending on the character level, there are two different events - Tierra del Bruto for the lower-levelled players and Tierra Gloriosa for the higher-levelled ones. In these, players struggle to overtake key locations controlled by powerful guardian monsters, fend off the enemy players and ultimately take control of the enemy capitol and effectively winning the war.
capella nation logo: Procyon Nation Logo:
I currently playing this game and having fun with the patren patren quest,and
very futuristic weapons and stuffs.
i like the game setting and also the story with preludes when you
finished a major quest.
unlike other games i played, Cabal is very
easy game on which you can level fast and earn money
fast( if your hard hunters).
but for those planning to play this game make sure you have a high spec pc's
No comments:
Post a Comment